Written by our Certified Scrum Master
34 questions across 9 categories
Bold colors keep everything organized
The cards cover all the bases of potential project-end fallout and personal reactions to various triggers, from changes of plans to teams on a high (or with hurt feelings), road blocks, to feeling disconnected from process or outcome.
On your first go, newbie teams might start with the basics, like “What did you learn?” and “What went well?” As you get more retros under your belt however, the deck deepens the line of questioning, pushing participants to consider compromises, communication, and what happened vs. what was supposed to happen, all via non-drama-inducing questions.
The questions in this deck will help structure your retro conversation and make the most of everyone’s time. Use a single set, mix ‘em up, gamify the snot out of things, break out the post-it-notes, or just chat it out. It’s all about getting people talking and boosting team dynamic, which makes the work nothing but better.
Create a safe space for openness.
Motivate all members of the team
to participate.
Track action items; revisit them during each retrospective.
Celebrate wins and make it fun!
Provide snacks! (Retros pair exceedingly well with food.)
Shame or attack an individual or the team as a whole.
Allow outsiders to attend the meeting.
Let the meeting be overrun by negativity.
Play the blame game.